Computing Art

News #9 Arts Programme: alt.barbican

Posted by CLOT Magazine in Computing Art, Scout & Trends

  Text by CLOT Magazine   Barbican and The Trampery have launched alt.barbican, an arts accelerator that will encompass work across artificial intelligence, radio manipulation, wearable tech and more.   They just have announce the inaugural cohort of five artists selected for this major new…

News #10 Event: WHIST

Posted by CLOT Magazine in AI/A.Life, Computing Art, Scout & Trends

  Text by CLOT Magazine   Sigmund Freud described three levels of the mind: conscious mind (all the mental processes of which we are aware), preconscious mind (feelings and thoughts we are not aware of) and the unconscious mind (feelings and thoughts inaccessible to consciousness…

Sónar+D 2017: The Day After

Posted by CLOT Magazine in AI/A.Life, Computing Art, Scout & Trends

  Text CLOT Magazine (Twitter @clotmagazine)   Sónar’s 24th edition has, for another year, closed with great success. In terms of numbers at least, with 123,000 attendees – the highest in the festival’s history. Sónar+D, its parallel conference and professional congress, showcased participants from 57…

Florence To

Posted by CLOT Magazine in Computing Art, Scout & Trends

Words by Ana Sancho   Textile design graduate Florence To creates architectural designs in space using light and shapes as the fabrics for her creations.  As she grew interested in visual elements and live projections, she started to costume spaces using the three dimensions. Her…

Saša Spačal

Posted by CLOT Magazine in Biomedia, Computing Art

Words by Ana Sancho   Living in the era of digital technology and art revolutions is leading to the appearance of new forms of dialogue that re-explore our relationship with media and artistic expression. Slovenian-born artist Saša Spačal describes herself as a post-media artist, seeing her…

Sol Rogers

Posted by CLOT Magazine in Computing Art, Scout & Trends

  Words by Meritxell Rosell (Twitter @dancingmoog)   Affordable and easily available Augmented and Virtual Reality (AR/VR) are starting to become more than a plausible possibility, with reports estimating 56 million VR headsets to be sold by 2020. The technology is finding its way into…